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JetBrains Announces GameDev Day 2026 With AI and Engine Tech Demos

JetBrains will host GameDev Day 2026 on September 28, featuring live technical sessions on game development tools and workflows. The free online event will include practical demonstrations of AI-assisted Figma-to-Unity integration, procedural world generation in Godot, ECS migrations, cross-runtime debugging, and Unreal Engine performance optimization. Notable sessions include Playkot and Cubic Games presenting their automated Figma-to-Unity UI pipeline, Meta's Alex Zhorau discussing live game engine evolution without full rewrites, and Jet Heart Labs demonstrating AI-driven procedural content generation with Godot and Gemini. JetBrains engineers will also showcase IDE-based CI troubleshooting for Unity and agentic development in Unreal Engine using Rider. The livestream begins at 10:00 UTC, with local watch parties in Belgrade (12:00 CEST at Hilton Belgrade) and Limassol (13:00 EEST at JetBrains office). The Belgrade event coincides with DevGAMM x FTW! conference check-ins, while the Limassol gathering includes networking with Cyprus' game development community.

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